Feb 5, 2009

Valve vs. Activision ... developer pwnage

Check the money quote from my last post...

Read the last sentence again.

Now, think about CoD4, which needed seven patches in seven months to make it work the way it was supposed to work.

Now think about CoD5, with its day-one patch, and the three months we've waited (so far) for a patch to clean up a steaming pile of [problems] that never should have existed in the first place.

The Orange Box was released on October 10, 2007. For 50 bucks, you got Half-Life 2, HL2: Episode 1, HL2: Episode 2, Team Fortress 2, and Portal. Every last one of those games was polished to a mirror shine right out of the box. The "patches" that followed have tended to be enhancements (most geared toward gameplay balancing) rather than fixes for broken parts. A year and three months later, TF2 is still getting free content updates (no mere patches) at semi-regular intervals, all of which have been the product of hundreds of hours of play-testing and refinement.

I say screw publishers that hype betas as final releases. Screw months of patching before you finally have a functional game. And f*uck all to spending $50 for a retread of the last game, made primarily for the console tards, with the PC release given all the attention due to afterbirth.

When brand loyalty is taken for granted, the loyalist gets bent over his mouse and keyboard.

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