Feb 5, 2010

The BS boom box, at full volume

Over on the IW forums, the subject of connectivity problems associated with IWnet is still all the rage. One user asked:
AND REALLY WOULDN'T THIS GAME BE CONSIDERED FAULTY AT THIS POINT - I mean seriously this game has some issues that IW doesn't seem to want to correct. Does IW feel the game is doing what was held out to do?
To which 402 responded:
No. I don't believe it would be considered faulty. Given your system meets the minimum requirements posted on the box, you can fully enjoy the game's singleplayer campaign and special ops mode without any problems.

As for multiplayer, the same can be expected given that "Gameplay Experience May Change Online" message required by ESRB on all multiplayer games indicates that due to the reliance on network conditions and connections outside of the game's code, the gameplay experience my differ.
Let's just take a half a step back here. The ESRB primarily assigns content ratings for video games (it also provides advertising and privacy guidelines for the same). Is 402 really claiming that the Board's stock notice - that the "game experience may change during online play" - constitutes a warning that a game's matchmaking system might be kinda shitty?

Perhaps the relevant question is whether Mr. Bowling actually thinks MW2's players are really that monumentally stupid.

Another user responded:
So, "Caveat Emptor," huh? Thanks for clarifying your company's stand on this. Now we know what to expect from your company in the future.

You just basically said that as long as one single component works, you have no obligation to fix the rest no matter how bad it is.

You knew IWnet was inferior from the beginning and still tried to sell it as a working product. Activision's customer support response even says that listen servers on residential internet connections are known to have problems.
And 04U replied:
Not exactly. I said, the game works as designed when it comes to the game code. However, game code has no control over the quality of connections outside of it. Meaning, there is no way for a game can ensure game experience won't change when playing over connections all over the world. Network conditions heavily impact game play experience in multiplayer. That's the way multiplayer has always been.

We include a lot of stuff in our netcode to help improve that and make it as smooth as possible, which works great. Although there will always be times when a connection is lost or interrupted simply due to network conditions which cannot be avoided 100%. That's just a byproduct of playing online in any game.
First paragraph: completely true. Second paragraph: complete and utter bullshit. It's not enough that IW has delivered an obviously inferior matchmaking service at a $10 premium. They have to lie about it, too.

Bowling's next post came four pages later, when he locked the thread. 

Caveat emptor, indeed.

IGN reviews BioShock 2

Too many videos on this page already, so watch it here.

Asian Remmy plays Mario Land

"One coin? F**K you!"

Zero Punctuation on Dark Void

Yahtzee is still the best reviewer out there.



Finally, some action

The new trailer for Metro 2033 teases a bit of the in-game arsenal, as well offering a few glimpses of some decidedly demonic-looking bad guys. The game needed a credibility boost, and this is it:

BF:BC2 server admin details

From Mikael Kalms on the Battlefield blog:
A lot of people are asking about server administration. What's up there?

A little background

Since the Frostbite engine had not yet been used for any PC titles, there had been no need for advanced server administration tools. BFBC2 PC changed that however.

There was a sort of "server console" thing, but it was intended for developer use only. Something easier to use and more stable was necessary when we came closer to release it to the PC users.

So what are we doing?

We are creating a separate command console, which is stable, and where the commands will not change. This will be the Remote Administration interface for BFBC2 PC. BF2 console commands have been a good source of inspiration :)
The Remote Administration interface is accessible over a network port on the game server.

While we ensure that there is a solid administration interface, we are not creating any fancy tools. Why not? Because the community will do a much better job! RSPs have already been using the interface for weeks, and several people are working on user friendly tools. We will continue to improve the protocol with functions that are necessary to make good tools.

When Closed Beta Server R5 (yes, we have already patched the game servers 3 times. I love our new patching system) is released, the RSPs will be allowed to expose the Remote Administration interface on their servers to the public... and we will publish the FULL protocol specification. You have my word on that.

Stay tuned.
It sounds like DICE will provide a bare-bones RCON, but it's not clear from the post whether it will reside in-game. In other words, it remains to be seen whether a server admin will have to back out of the game to kick a player, rotate the map, etc.  I personally haven't tried Alt+Tabbing out of the game yet, as I haven't wanted to risk a game (or worse, a system) crash. Though the patching process is progressing nicely, it's possible that this asteroid is not entirely stable.

On the other hand, the ability to create a more feature-rich RCON tool is most welcome. Mod tools aside, it's a relief to hear that DICE understands the necessities associated with running a dedicated server, even though they're leaving it to the community to write the code.

L4D2 updates


Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. XBOX 360 users will see these changes in an upcoming title update. The major changes include:

Gameplay
  • Now ghost PZ's can never be staggered
  • Enabled PZ bots
  • PZ bots use their more aggressive survival mode behavior in versus and scavenge
  • Enabled finale manual spawn by default
  • Fixed human PZ players not getting counted when they were dead, allowing extra PZ bots to spawn
  • Reduced effectiveness of melee weapons against the Tank ( 5% of max health, from 10% )
  • Fixed a case where a player who dies, then is rescued from a rescue closet, and then is revived from a ledge hang receives the secondary weapon that he lost when he was initially killed
  • Improved SurvivorBot AI in cases where the bots refused to shoot through their teammates and became non-responsive
  • Fixed issue with witch sometimes taking on uncommon common properties
  • Fix for cheaters quitting before the vote to kick them would succeed and avoiding ban on server
  • VAC banned users can now play L4D2 single-player, commentary mode and credits

Feb 4, 2010

More free DLC coming for ME2

Via BioWare's official Mass Effect 2 Twitter account:
Free in-game content in a couple weeks for those who have activated Cerberus Network! Stay tuned for more details. http://bit.ly/9HJvqx

For your $0 investment ...

Developer Trendy Entertainment bills Dungeon Defense as "a Tower Defense / Action RPG hybrid created entirely within the UDK [Unreal Development Kit] in just four weeks. Supporting up to four players, Dungeon Defense challenges gamers to defend their lair against hundreds of invading enemies by summoning magical defenses." 

There's a gameplay video on the game site. And hey, it's free.

The embarrassing truth


Caption by Tina Sanchez at 1UP.com.

Feb 3, 2010

*prone blocked*

From David Goldfarb, lead game designer/writer on Battlefield Bad Company 2, via Twitter:
Fyi we will not add prone based on anything. You can stop asking now. :),

BioShock 2: launch trailer

One of the better trailers I've seen in recent months:

The Zone beckons

Although it's been available in Europe for a while, Stalker: Call of Pripyat was released recently in North America.  Metacritic doesn't even have a listing yet, but if you're looking for a review, Jim Rossignol has a great one over on Rock, Paper, Shotgun.

Feb 2, 2010

TF2 propaganda poster runners-up

Valve is apparently prejudiced against brutal depictions of tea-bagging. Bollocks, I say.

Still, some of these posters are pretty damned good.

AvP demo this week

A demo (including multiplayer content) for the upcoming Aliens vs. Predator is set to be released on Thursday, February 4, and will be available on Steam.

Rebellion has also released a trailer featuring the "Predator Hunt" multiplayer mode:

Feb 1, 2010

Bad Company 2 Gameplay

Here's some gameplay videos thanks to IT()E Motofreak. I would suggest selecting 720p to watch these videos.



Jan 31, 2010

IUN webcast - January 31, 2010

This week:
  • Battlefield Bad Company 2 beta impressions
  • Mass Effect 2
  • Borderlands (The Secret Armory of General Knoxx DLC)
  • Crysis 2 screenshots