An exercise in futility, but who doesn't like foul-mouthed, smokin' hot irony?
Feb 25, 2011
Feb 24, 2011
Feb 23, 2011
How to make Bulletstorm into a PC game
I've decided (again) to give this game a pass, but someone around here might find this useful. Ben Kuchera at ArsTechnica offers a primer on how to bypass the weak encryption applied to Bulletstorm's .ini files:
We've gone into some of the problems with the PC version of Bulletstorm, but we're also enjoying the game so damned much we thought it would be a good idea to show you how to get it running smoothly. Whether you want to support a game that shipped so clearly aimed at consoles is up to you, but with a little time and effort you can do undo most of the damage inflicted on the PC version of the game.Doing so involves third-party software, of course, but BulletStormINIeditor.exe is easy to find.
Feb 22, 2011
RPS reviews Bulletstorm
Rock Paper Shotgun is probably at #1 on my "Top 10 Actually Credible Game Reviewers" list. Since that list only has three names on it - and one of those names is mine - (and I can't remember the name of the other guy), I suppose we should pay attention to all of what Quentin Smith has to say about Bulletstorm. But first, the money quote:
Despite Bulletstorm’s story amounting to two foulmouthed men – who look and sound like they’ve been injecting ground-beef since birth – trying to get off a pulp sci-fi terror planet, the characters work well within the game’s idiot universe. The reason you’re on the planet is because you attacked a space cruiser belonging to General Serano, your ex-employer and betrayer, causing both of your ships to crash land, and now the only way you’ll get off the planet is by hitching a ride in a rescue vessel sent to save him. Kill him, and you’ll doom yourself. There are lots of little sparks like this. The story’s pulp trash, but I’d happily argue that it’s great pulp trash.
The same could be said for the shooting. It’s rather difficult to fault. The guns all pop and crackle pleasingly, each with a reload animation an[d] alt-fire that whispers of hundreds of man-hours of work. The enemies are charismatic in their mad, cannibal dodging and attacking, and they’re plenty obliging when their time comes to fall over, howl in agony, or burst into meaty chunks, as enemies must.
The Boy Who Stole Half-Life 2
The story is on Eurogamer. The lede is here:
At 6am on 7th May 2004, Axel Gembe awoke in the small German town of Schönau im Schwarzwald to find his bed surrounded by police officers. Automatic weapons were pointing at his head and the words "Get out of bed. Do not touch the keyboard" were ringing in his ears.
Gembe knew why they were there. But, bleary-eyed, he asked anyway.
"You are being charged with hacking into Valve Corporation's network, stealing the videogame Half-Life 2, leaking it onto the internet and causing damages in excess of $250 million," came the reply. "Get dressed."
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