Oct 17, 2009

Crushed

Robert Bowling ("FourZeroTwo"), Infinity Ward's Community Manager, joined today's Bash and Slash webcast to talk about the PC version of Modern Warfare 2. The good news is that the PC SKU will not be delayed, as I previously reported. The bad news follows.

There will be no dedicated server application released to the public. If you don't know what a dedicated server is, this Wikipedia page has a brief primer. Online multiplayer will be run entirely through a new matchmaking system built on top of IW's backend - called IW.NET - that will run alongside Steam. There will be no server browser this time around; online games will be organized through some kind of lobby service, probably similar to what World at War uses for its co-op modes. Basically, it looks a lot like XboxLive ported to the PC.

Players will also be able to set up private matches that will allow for certain variations in game settings, e.g.: disabling air strikes. This is troubling for a couple of reasons. Without remote access to a dedicated server, all private matches will have to run from a listen server, which means they'll have to be hosted on a local machine. That, in turn, means that the server application has to run in the same process as the game client. Every player on a listen server sucks up processing power and bandwidth on the host machine, which will severely restrict the number of players that can join most custom matches before latency becomes unbearable.

(By the way: this is where the "host migration" I mentioned before is going to come into play. The private match/listen server thing was right there in front of my nose, but I didn't see it.)

Another painful thought: mods and custom maps will be limited to private matches, and everyone in the match will have to download the map beforehand, as is the case with L4D. That's assuming IW is going to release mod tools for MW2, which seems even more improbable as of today.

Bowling did say that IW will provide public servers for stock games. (That has to mean they're going to fund the whole thing by charging for the DLC, doesn't it?) Whether the matchmaking system will allow players to join a server their friends are on, or join a match in progress, or connect by IP, is anyone's guess at this point. One thing, on the other hand, is almost certain: unless there are at least several hundred "official" servers available, every pub is going to be slammed 24/7, and people are going to have a hell of a time finding a place to play with a group of friends. And I guarantee that IW.NET will be a "work-in-progress" for several months after launch.

If you're wondering how Steam fits into the equation, this is it: the anti-cheat is no longer Punkbuster/Pbbans/Aion-Live. It's VAC.

So this is Infinity Ward's new DRM: the consolization of online multiplayer for the PC. While the quality of the online experience is primary and very much in question right now, there's a constellation of other doubts to contend with. Is IW.NET going to finally undermine the mapping and modding community? Is it going to kill the competitive CoD community? Is Infinity Ward going to shut down the CoD4 master server to force players to move to MW2? Is Infinity Ward trying to prepare the entire Call of Duty PC fanbase for a console-exclusive release next time around? Will any of the "old guard" PC players bother with the game at all?

I don't know the answers, but I'd bet real money that I won't like most of them when they come.

Oct 15, 2009

Capt. Lou is dead

And with him went a piece of my childhood. Sniff.

Painkiller: Resurrection trailer

The game has already gone gold (as of today). Enticing screenshots here.

Ugh...I am PC fanboy

So I have learned from "doublespy," if my last post is viewed in this context:



But it doesn't mean I'm wrong.

The JesusEngine

Actually, it's called the CryEngine 3, and it's built for current high-end PC's and a generation of consoles that does not exist yet.*



* And that's why I hate consoles: far too many people have willingly embraced the retardation of easily-brickable, non-upgradable, content-limiting, single-purposed hardware ... just because a PC isn't sufficiently toy-like. And in this era of multi-platform releases, the toy culture has forced artificial quality limitations upon those of us willing to spend $300 to $500 more for our gaming rigs.

New content coming to Killing Floor, for free

On the Steam Killing Floor forum and on Tripwire's own forums, a Tripwire rep announced that a free DLC pack will be available on October 22. He did not specify what will be included, but he did say that there will be a lot of it:
We are pleased to announce the “Level Up” Free Content pack for Killing Floor. This massive new content pack will be our largest free content pack to date and will be available October 22nd for anyone that owns Killing Floor. To celebrate and to allow as many people as possible to try it out, we will also be running a free weekend on Steam from Thursday October 22nd through Sunday October 25th. Full details on the pack will be available in a detailed preview article on IGN on Tuesday October 20th, so watch for that one.

Keep watching the website for more details!
UPDATE: this ad reveals that the DLC will include a new "Demolitions" perk, a higher level cap for all perks, seven new weapons, three new maps, and a new specimen: the Husk. Note that the ad will not be viewable if you're using Firefox and have AdBlock enabled.

Oct 13, 2009

L4D2 achievements spill the beans

The full list of achievements is here.

This is what they teach us:

1. The last two campaigns have been dubbed "Dead Center" and "Hard Rain."

2. The new "Realism" mode is a modifier to existing difficulty settings.

3. The game has a defibrillator that allows the Survivors to revive dead teammates.

4. Adrenaline provides the Survivors with a speed boost.

5. Suvivors can drop ammo upgrades for their teammates.

6. There's something called a "bile bomb" available to the Survivors.

7. Survivors can collect vials of Boomer bile from a specific "uncommon common" infected type. (See #6?)

8. Survivors can (somehow) "honk the noses" of the killer clown zombies.

9. The same clown zombies can lead hordes of common infected towards the Survivors.

10. There is a character with unique mechanics called "Moustachio" (presumably in Dark Carnival).

11. Dark Carnival also features and interactable garden gnome.

12. There is no spawn-pressuring. Ever.