Apr 4, 2009

TF2: old news for new players

If you're the type of player that can't resist analyzing every little thing about the game you love, this should be interesting to you: Valve's TF2 stats page.

If, furthermore, you are as ridiculous about parsing this sort of data as am I, you'll notice a couple of interesting things as you cross-reference. For example, the Heavy gets the least amount of playtime of all the classes, yet earns more kills per hour than any other class. Conversely, the Engineer gets more playtime (and lives much, much longer on average), but grabs the fewest points (and the second fewest kills) per hour.

Trivial? Yeah, but at least you're not looking at porn.

Douche Politik

Yes, it was a tragedy. But how can I use it?

From gamepolitics.com:
In the aftermath of last month's horrific school shooting rampage in Winnenden, criticism of violent video games by German government officials has been on the rise.

In the latest political attack, Bavarian Minister of the Interior Joachim Herrmann [], a frequent critic of violent games, upped the ante by likening such games to illegal drugs and child pornography.

(embedded link added by IUN)

Gamepolitics reader David Ziegler translates Mr. Herrmann's press release:
The statement contains the usual accusations that "such games are one of the causes for youth violence and also for school shootings, where images from killer games become reality", and that "more and more children are getting mired in this virtual world of violence", so that "they have no time left for school or job training, and are lost to our society".

However, this time, he's taking it a bit further. The last sentence states: "In regards to their harmful effects, [violent video games] are on the same level as child pornography and illegal drugs, the ban on which rightly is unquestioned"

I will forgo the profanity-laced tirade.

Apr 2, 2009

And now for something completely real


Valve's TF2 blog announces the next class update - the Sniper pack - along with some other goodies:
It's been a couple of weeks since we posted, so we thought it'd be good to do some housekeeping. The next class pack will focus on the Sniper. It's actually shaping up to be the largest TF2 update yet, with multiple new maps and a bunch of gameplay tweaks. In addition, we've got another update in the works that should be done before the Sniper, and that one will include some new content for all classes

TF2: week 2's Top Ten

Watch more videos of TF2

Wolfenstein developer interview

Indiana Jones would shit his pants:

News from the 'front

And this time, it's good:
After learning about Ziff Davis Media's plan to suspend FileFront at the end of March, the original founders of FileFront made the decision to buy it back from Ziff Davis Media.

We're happy to announce to the gaming community that as of today, April 1st, 2009, FileFront is a completely independent company again and is no longer part of Ziff Davis Media. All previously suspended services should be active and working again. We thank Ziff Davis Media for their cooperation and willingness to keep the site and community alive.

Mar 31, 2009

Slowly up the learning curve

I just realized that I post videos when I can't think of anything to write about. And jesus … I've posted a lot of videos in the last couple of days. I suppose that puts me in the "FAIL" category as far as blogging goes, but, for tonight at least, I'm going to start crawling out of that particular hole.

And, since it's already Tuesday, I'm going to have a drink. (Bulleit Bourbon. 90 proof. $30 worth of liquid silk.)

So: I had another epiphany the day before yesterday. It occurred to me that the Cerberus I've known as Activision, Infinity Ward, and Treyarch have sold me the same game, five different times. From day one, Call of Duty: World at War felt like a "total conversion" mod to me – with a stiff dose of the amateurism that entails – but I never carried the thought to its logical conclusion. That conclusion is this: if you've played one version of CoD, you've played them all.

For the most part.

One caveat here: I'm not really talking about the singleplayer side of the franchise. For what it's worth, that aspect of the series has been all over hell and half of Georgia. CoD4 had an unexpectedly engaging script, CoD5 had a piss-stained leaflet, etc. I'm not delving into that part, though, because I've spent so much more time on the multiplayer side of the several games, and my online social circle grew up (and has faded to a few stalwarts) in CoD servers. I suppose this post is the intervention we all should have had back in 2007.

CoD has seen one or two (admittedly significant) graphical upgrades, and some relatively minor mechanical changes (sprinting, drivable vehicles) that have come and gone and come again. Apart from those superficial differences, the core game play has been pretty consistent. I do mourn the loss of the Quake-style fluidity between UO and CoD2, but that wasn't a deal-breaker.

In the worlds of CoD, it's all about getting through the choke point, either to reach an objective or to find more guys to kill. The multiplayer game has never been more complicated than that, and more to the point, it has never grown beyond that. Search and Destroy feels the same no matter how pretty everything looks. And all of it – every last bit – is derived from games like Counterstrike and Medal of Honor, which were derivative works themselves.

Recycling ideas isn't a bad thing when the original ideas were good, but you should be doing something innovative on top of those ideas five games into a series. Ranks, perks, and challenges don’t cut it, especially when those mechanics were cribbed from yet another game (Battlefield 2, and maybe others).

This is why I'm playing Team Fortress 2 and Left 4 Dead right now, instead of CoD5. It's why more than a few of my CoD friends made the somewhat radical migration over to World of Warcraft. We all got sick to death of running out of the spawn towards the HQ. No amount of new weapons, new maps, or even new technology changes the basic formula, and after a while, you get numb. When I finally started committing to different venues, I found that I couldn't go back to the thing with which I'd become so familiar. I just didn't realize - until now - how bored I've been for the last two years.

This post is already too long, so I'm going to quit with this graph. I am a stupid consumer, (perhaps) in recovery. I've shelled-out money for the same game five times over a span of four years. I even made a couple of maps, and a multitude of mods for it, but it never occurred to me why I found that necessary. I can already feel Modern Warfare 2's fingers probing my spine, but I am resolved to resist. I've put Call of Duty on the shelf, and the part of me that has a smidgen of dignity left is determined to leave it there.

More OF2 footage...

...and it seems that Codemasters have thrown down the proverbial gauntlet at the feet of Infinity Ward.

The trailer's not that great, actually. There's even a perceptible graphical fall-off from the last trailer, but that might not mean anything. The really interesting part is at the tail end: Operation Flashpoint 2 is billing itself as "open world modern warfare." I take that to mean the Masters of Code are trying to position their game as a direct competitor to Modern Warfare 2 (that is, Call of Duty 6, for those of us too observant to be bamboozled).

I could be reading too much into it, I guess. Videogamer.com has a hands-on preview (for the 360 version, mind you). Here's the visual:

Another beautiful apocalypse

Scheduled to be released with the movie, sometime in May, Terminator: Salvation the game has a pretty impressive trailer. I'm not thrilled that all the robo-murder is viewed from the third-person, but the devs haven't skimped on the eye candy:

Cinematic trailer (I was listening to "Paradise City" when I first watched this. A trite irony, indeed).



Director interview



Think about it: the original Terminator movie didn't look this good, did it?

SecuROM neutering kit

The bag stays, however...

Electronic Arts have released a SecuROM "deauthorization" tool (really, a set of tools) that basically cancels one computer's "permission" to run a game, and allows the user to authorize a different computer to dispense the jollies. A box art list of eligible games is available here.

It's a start.

Playing by his own rules (of physics)

The only operative law here is "unintended consequences," and the result is kind of amazing (but only if you've played Versus on L4D). I'm assuming Valve didn't expect that the hunter-pounce mechanic to reach this level of sheer awesomeness, but it happened anyway.



More videos: Part 2, Part 3, Part 4.

Black Prophecy: I think I've seen this before



If you're interested, the line for the beta starts here.

Mar 30, 2009

TF2: worst ways to die

Especially as an engineer:

Eulogy now; death later.

Traditional bricks-and-mortar retail faces a bleak future, as digital distribution looks set to become the standard across the videogame market.

That's according to a number of games industry veterans, who agreed that the evolution of music sales online is evidence that consumers are accepting and demanding their entertainment digitally.

"What percentage of record sales are iTunes?" asked Brian Fargo, founder of Interplay and currently CEO of inXile Entertainment. "The writing's on the wall there. It's not looking good for retail," he said.

Acclaim's David Perry pointed to Apple's pioneering digital sales methods, which will prompt more company's to follow its lead and sell cheaply and directly to connected consumers.

"Just look at the success of the iPhone App Store, and the fact that everyone's going to copy it, and clone it and do their version of it anyway," he said.

Will Wright, the designer behind The Sims and most recently Spore, suggested that the industry was close to a tipping point, with the jump to digital as standard just around the corner.

Full story at gamesindustry.biz.

Sixteen Million WoW Quests Completed Each Day

1up.com deepens my depression:

Well, according to World of WarCraft lead designer Jeffrey Kaplan (via Kotaku), the multitudes playing WoW complete 16 million quests per day on average. And that's not even the most impressive number.

From July 2007 to March 2009, WoW players have completed 8,570,222,426 quests. So more quests than the number of people on the Earth. Nice.

Trippy: Stalin vs. Martians

File this one under: "Games That Will Be Forgotten Instantly." The TF2 meets Company of Heroes vibe is goofy as all hell, but the trailer is fascinating nonetheless.