The newest Call of Duty is fun when it's working well. Damage and recoil are about right with most of the weapons, the maps are surprisingly good, rank progression moves at a breezy pace, and I have yet to find a server overrun with noob-tubers.
That's the good news. The bad news is that there are network problems that are leading to massive lag spikes, especially when two players get close to each other. Thanks to some quick maintenance, the spikes now only happen intermittently, and you can go for a couple of hours without seeing one. These are temporary, jury-rigged fixes thus far, however, and they had to break the server browser in the process.
That's the good news. The bad news is that there are network problems that are leading to massive lag spikes, especially when two players get close to each other. Thanks to some quick maintenance, the spikes now only happen intermittently, and you can go for a couple of hours without seeing one. These are temporary, jury-rigged fixes thus far, however, and they had to break the server browser in the process.
From the gameservers.com forums:
Due to huge volume of traffic that is occurring on the back-end systems, a temporary fix was put into place to randomly limit the amount of servers that are listed on the browser. This is a temporary fix and we will provide an update once it has been fixed.A poster on Steam's Black Ops forum had this to say:
It seems that the issues plaguing PC Multiplayer are two fold.-Then, there's this, from Bash and Slash:
First of all, poor CPU management is causing bottlenecks, especially with what seems to be thread context switching. This causes the system to hang intermentently as data is switched between the cores of your CPU.
Next is poor management of the netcode. The netcode must be shared with the game engine in such a way that when the CPU hangs, no data is being transmitted to or received from the server, causing packets to timeout in both directions and LOADS of redundant data being transferred between all players.
So fixing the lag on your computer should help to alleviate the load for everybody else on the server and give all around better game play.
To help yourself and your fellow players, open your MP config file, which is located here:Issue is with the sv_maxrate, currently on all servers it is set to 5000 (because of consoles I would assume) it should be set to around 25000 for PC.
Therefore most pc users are finding a poor online expierience.
I have been on with gameservers all day and their tech team.
We tested the different rate on our server as a fix (via the tech team) and guess what, absolutely perfect.
Our server has actually just been changed back, of course they can't edit the servers, They have submitted a request to whitelist the command sv_maxrate for all users to activision to be able to edit to what they desire. (They didn't want to set all servers to it by default because they believe people will have bandwidth issues).
C:\Program Files (x86)\Steam\steamapps\common\call of duty black ops\players\config_mp.cfg
And edit the following settings to the values provided:
seta cl_maxpackets "100"
seta snaps "30"
seta rate "25000"
r_glow_allowed "0"
That should help a bit.