Jan 25, 2010

A Tale of Two Engines

Matthew Pruitt, an "Assistant Producer & Community Manager" from EA-LA, has dished some news on Medal of Honor via Twitter. MoH's single-player end will use a version of the Unreal 3 Engine, while the multiplayer end (being developed separately by DICE) will use the Frostbite Engine.

So the footage you've seen of MoH is probably not representative of how the game will look when played online. In fact - and oddly enough - it's quite possible that the game will look better in multiplayer, and have more in the way of destructible stuff.

Keep in mind that the EA-LA is reportedly* using a "highly modified" version of Unreal 3, so the campaign's visuals and physics might come close to what you'll get with the MP. Based on the videos we've seen of both MoH and Bad Company 2 (which uses Frostbite), however, there's no reason to think that will be the case. It could also mean a full-on redundancy of assets between the SP and the MP, which would make the installation huge compared to similar games.

* Note that the source cited above is Johan Andersson, a graphics "Rendering Architect" at DICE.

I really hate that news like this is disseminated through Twitter. It's a suboptimal medium to say the least.

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