Mar 31, 2009

Slowly up the learning curve

I just realized that I post videos when I can't think of anything to write about. And jesus … I've posted a lot of videos in the last couple of days. I suppose that puts me in the "FAIL" category as far as blogging goes, but, for tonight at least, I'm going to start crawling out of that particular hole.

And, since it's already Tuesday, I'm going to have a drink. (Bulleit Bourbon. 90 proof. $30 worth of liquid silk.)

So: I had another epiphany the day before yesterday. It occurred to me that the Cerberus I've known as Activision, Infinity Ward, and Treyarch have sold me the same game, five different times. From day one, Call of Duty: World at War felt like a "total conversion" mod to me – with a stiff dose of the amateurism that entails – but I never carried the thought to its logical conclusion. That conclusion is this: if you've played one version of CoD, you've played them all.

For the most part.

One caveat here: I'm not really talking about the singleplayer side of the franchise. For what it's worth, that aspect of the series has been all over hell and half of Georgia. CoD4 had an unexpectedly engaging script, CoD5 had a piss-stained leaflet, etc. I'm not delving into that part, though, because I've spent so much more time on the multiplayer side of the several games, and my online social circle grew up (and has faded to a few stalwarts) in CoD servers. I suppose this post is the intervention we all should have had back in 2007.

CoD has seen one or two (admittedly significant) graphical upgrades, and some relatively minor mechanical changes (sprinting, drivable vehicles) that have come and gone and come again. Apart from those superficial differences, the core game play has been pretty consistent. I do mourn the loss of the Quake-style fluidity between UO and CoD2, but that wasn't a deal-breaker.

In the worlds of CoD, it's all about getting through the choke point, either to reach an objective or to find more guys to kill. The multiplayer game has never been more complicated than that, and more to the point, it has never grown beyond that. Search and Destroy feels the same no matter how pretty everything looks. And all of it – every last bit – is derived from games like Counterstrike and Medal of Honor, which were derivative works themselves.

Recycling ideas isn't a bad thing when the original ideas were good, but you should be doing something innovative on top of those ideas five games into a series. Ranks, perks, and challenges don’t cut it, especially when those mechanics were cribbed from yet another game (Battlefield 2, and maybe others).

This is why I'm playing Team Fortress 2 and Left 4 Dead right now, instead of CoD5. It's why more than a few of my CoD friends made the somewhat radical migration over to World of Warcraft. We all got sick to death of running out of the spawn towards the HQ. No amount of new weapons, new maps, or even new technology changes the basic formula, and after a while, you get numb. When I finally started committing to different venues, I found that I couldn't go back to the thing with which I'd become so familiar. I just didn't realize - until now - how bored I've been for the last two years.

This post is already too long, so I'm going to quit with this graph. I am a stupid consumer, (perhaps) in recovery. I've shelled-out money for the same game five times over a span of four years. I even made a couple of maps, and a multitude of mods for it, but it never occurred to me why I found that necessary. I can already feel Modern Warfare 2's fingers probing my spine, but I am resolved to resist. I've put Call of Duty on the shelf, and the part of me that has a smidgen of dignity left is determined to leave it there.

4 comments:

  1. i still miss cod uo. there was something about the game play i really enjoyed. the movements of the characters was like silk. i have not enjoyed another game that way since. in the name of realism all the new games have you running around all choppy, and lurchy (yes i know it's not a word but it works for me).
    i also miss the bitch bomb and the messiah mods for uo, all 10997 of them.

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  2. I'm with you on that one. I still sorta miss that game.

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  3. I agree with this post. COD4 was the first multiplayer game and FPS for that matter that I really got into. And now I'm already bored with COD5. Honestly, I never actually enjoyed it really. However, I'm not one to say "I miss X about Y game that I used to play". I'd rather move on to something else that I do enjoy, which is why I picked up L4D and now I'm finally playing TF2 after it sitting on my shelf for a year. They're both enjoyable without needing mods. If those ever get old, I'll just find something else to play *cough*Starcraft2*cough*. I'll probably even pick up Modern Warfare 2, if only for the single player which I immensely enjoyed in the first.

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  4. Very good post and I feel kinda violated by the MAN now. I feel that CODUO was a good game, however I feel that the memories of that game (more so then anyother games i've played multiplayer on for a considerable amount of time) are of a great game. My thoughts are was it the game was that "great" or "better" then the rest of these off spring or is it like a old song that reminds us of a great times with great friends. The song could be no more special or unique compared to the billion more out there, hell it could suck a big fat one, but we "listened" to it while having some fun fucking times. IDK im tired this could make no sense and have two million punctuation problems. Heck just let me post my feelings in a post of my own... ill do it tomorrow. But very good post scotty. Good food for thought.

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