Aug 18, 2009

Wolfenstank

A "Day One" patch usually means a game was rushed out the door, and judging from these release notes, that seems to be the case with Wolfenstein. Given that the multiplayer end offers only three classes and three game modes, you'd think the developer would have had more time to polish what's there. I know: the MP carries over some of the spooky supernatural bits from the singleplayer campaign, but a couple of hazy-green novelties probably won't do much to add staying power to an otherwise mediocre 12-player game.

You'd also probably expect that the game's publisher would not shit-can most of the multiplayer development team on the very day the game is released, but that happened, too. So, if you were hoping that the online game would grow over time, you can stop now.

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