May 6, 2009

2 million console users paid for a CoD:WW map pack...

...that PC users got for free.

From gamesindustry.biz:
Downloads for the Call of Duty: World at War Map Pack 1 have surpassed two million sales, according to publisher Activision.

"This is a huge milestone and we are so appreciative of our incredibly supportive community who continue to play and enjoy the game," said Mark Lamia, studio head of developer Treyarch.

"We're hard at work on Call of Duty: World at War Map Pack 2 and look forward to delivering that in June."

Figures are for downloads across the PlayStation Network and Xbox Live services.

Why am I surprised that two million console critters shelled out $10 for a handful of new maps? It does make sense, given the the total absence of user-generated content (i.e.: mods and custom maps) on those platforms. And yet, I find the logic somewhat perverse, at least from the consumer's point of view.

On the other hand, Activision have yet to announce whether they'll release "Map Pack 2" for the PC. It would have to be another freebie, as it's unlikely that they could come up with a workable system to charge PC users for any patch-level content, since the the PC version of the game has a built-in content transfer mechanism (http redirect). Even if the developer could implement a protection scheme for paid-for DLC, it would create a catch-22 for server renters ... which class of player do you alienate with your map rotation: those who bought the new maps and want to play them, or those who didn't, and don't?

So, it's entirely possible that Activision will decide that a PC release isn't worth the effort. Going that route would be a significant step towards decoupling the franchise from its PC fanbase, but we've been moving in that direction anyway.

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