Mar 5, 2009

Team Fortress 2 update

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Gameplay changes
* Added a duck timer that prevents duck spamming while running around on-ground
* In-air, players are only allowed to duck once before they touch ground again
* Fixed several bounding box issues with jumping, falling, and rocket jump air-walking. Bounding box should be much more accurate there now
* Increased backstab check so that Spies can side-stab again
* When disguising, Spies now always start showing the primary weapon in their disguise, and can then switch it with the last-disguise key

TF2 Fixes

* Fixed flamethrower loophole that resulted in the flame effect being stuck on while the flamethrower wasn't really firing
* Fixed exploit that allowed players to circumvent the force-fire timeout on the pipebomb launcher
* Fixed a bug that caused Natasha's slow on hit effect to be inverted from 75% to 25%
* Restored sawmill_logs.mdl file, fixing some user maps that used it
* Fixed some localization issues with Scout achievement strings
* Removed the "Final" phrasing in the map loading screen

Engine fixes

* Fixed a server crash on startup under Linux
* Fixed a buffer overflow issue related to network string tables
* Gamestats uploading is now done asynchronously. This fixes the client timeout issues on map changes

CP_Junction

* Fixed an exploit where engineers could build a teleporter exit in an invalid area
* Fixed a few bad overlay assignments and other minor issues

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