Food for thought, and it's damned tasty. If you're put-off by the squeaky-voiced-stick-figure-lecturer format, I respond thusly: this guy knows his audience way better than you do.
Apr 10, 2009
Call of Duty: World at War patch 1.4
The console crowd paid 10 bucks for this. Silly console people.
■ 3 new Multiplayer maps: Kneedeep, Nightfire, Station!
■ Nazi Zombies map with more weapons, Perks-a-Cola machines, and electroshock defenses: Verrückt!
■ Improved spawning logic.
■ Auto balancing improvements. Players are no longer auto balanced while completing objectives.
■ Mods: IWD's can be placed in the usermaps folder.
■ Mods: Hold Breath / Sprint functions as intended.
■ Mods: MissingAssets.csv is generated when maps are run with developer set to 1.
■ Fixed lag caused by shooting at tanks.
■ All rifle grenades fired during the first 15 seconds of Search & Destroy will be duds.
■ Players who equip a Bouncing Betty and melee teammates in Hardcore game modes are now credited with a team kill penalty.
■ Players are now deducted 200 points for team killing the bomb planter/defuser in Hardcore Search & Destroy.
■ Martyrdom no longer causes direct impact deaths in Hardcore modes.
■ "Bayonet jumping" has been disabled.
MIRRORS: Filefront - Fileshack - Gamer's Hell - Planet Call of Duty - more
■ 3 new Multiplayer maps: Kneedeep, Nightfire, Station!
■ Nazi Zombies map with more weapons, Perks-a-Cola machines, and electroshock defenses: Verrückt!
■ Improved spawning logic.
■ Auto balancing improvements. Players are no longer auto balanced while completing objectives.
■ Mods: IWD's can be placed in the usermaps folder.
■ Mods: Hold Breath / Sprint functions as intended.
■ Mods: MissingAssets.csv is generated when maps are run with developer set to 1.
■ Fixed lag caused by shooting at tanks.
■ All rifle grenades fired during the first 15 seconds of Search & Destroy will be duds.
■ Players who equip a Bouncing Betty and melee teammates in Hardcore game modes are now credited with a team kill penalty.
■ Players are now deducted 200 points for team killing the bomb planter/defuser in Hardcore Search & Destroy.
■ Martyrdom no longer causes direct impact deaths in Hardcore modes.
■ "Bayonet jumping" has been disabled.
MIRRORS: Filefront - Fileshack - Gamer's Hell - Planet Call of Duty - more
Crysis Wars free trial
Via Game|Life (Wired):
Starting today, fans of Crytek's gorgeous first-person shooter Crysis, can experience the game's multiplayer mode free of charge, claims an announcement issued by publisher Electronic Arts early Thursday morning.
More specifically, players are offered the chance to play any of the multiplayer modes from the universe-extending Crysis Warhead. This includes "each of the game’s three action-packed multiplayer modes and all 23 maps" that are packed in with the game's retail release.
This free trial comes to an end on Friday, April 17.
Get it here.
Bioshock 2 gameplay footage
If you haven't played the original Bioshock, this video won't be terribly interesting. If you have - and you loved it - this should get the juices flowing:
"New" might mean "slightly used"
If you've ever bought something from GameStop, you know that the boxes on the shelves are empty. The discs are safely behind the counter. It seems, however, that it's not all about inventory control.
Kotaku scored a copy of the retailer's "check-out" policy, confirmed by a number of employees:
In other words, when the kid behind the counter tells you - as GameStop employees often do - that "this is such a great game," he might have actually played the game ... in fact, he might have played the very copy you're buying. Of course, you're paying full price for a used game, but it's no big deal, right?
Maybe not:
(quote from Eric Ford at gameslaw.net)
Kotaku scored a copy of the retailer's "check-out" policy, confirmed by a number of employees:
Associates are allowed to check out one item of store merchandise for personal use for up to four days. Merchandise checkout is a privilege, not a right, and may be revoked at any time.
In other words, when the kid behind the counter tells you - as GameStop employees often do - that "this is such a great game," he might have actually played the game ... in fact, he might have played the very copy you're buying. Of course, you're paying full price for a used game, but it's no big deal, right?
Maybe not:
The accusation that this practice is illegal stems from Kotaku’s limited conversation with the Federal Trade Commission and its mandate that it is charged with protecting "consumers from unfair or deceptive advertising and marketing practices." If a company is found to have violated this provision, they may be prosecuted under federal law. The FTC also states that consumers are encouraged to file a complaint with them about a company’s business practices.
(quote from Eric Ford at gameslaw.net)
Killzone 2 review by Frisky Wabbit
Yes, I am aware that Killzone 2 is a PS3 game. However, I just spent an hour watching some gameplay in the college game lab so I thought I ought to document my experience.
First, of course: the look. I thought this game was beautiful, from the detailing in the weapons to the explosions. Luckily, the player I was watching liked grenades so I got to see the grenade effects quite a bit, and they were stunning. The grenade explosion depended primarily on how much dirt or dust was around it, throwing everything around the area in the air, and making a everyone die with it....aww, beauty at its finest.
The maps reminded me of a Fallout theme with the battlefield size. The size was rather huge, however the killing was not hindered by this fact. All players' armor had little blue lights on their armor (I didnt see from the humans/marines p.o.v), which wasn't extremely noticeable. The assault rifles could reach across the maps, but it did keep up the tempo.
The major thing that I found fascinating, and made it worthwhile to write this, was the extreme resemblance the classes had to Team Fortress 2 (without all the funny lines and shooting beer out your nose when the demo yells out "They're goin' to have to glue you back together...in HELL!") <--- best tf2 line I could think of.
The classes are as follows:
Rifleman -Default character, standard issue weapons (I wish that TF2 had this class: just a simple m16 or any assault rifle class, but I digress).
Engineer - Can build a mounted turret, or these bad-ass unmanned flying things.
Medic - Toss health on the ground and also revive downed teammates. I found the system of dying Killzone has set up to be interesting. If you get shot almost anywhere (but the head), you get a mortal wound, and you can be revived by a medic. Or, you can wait 10 seconds, then press X to respawn. So instead of dying and waiting in lobby for 10 seconds, you are always active, and at least you're waiting for a medic with the possibility of coming back. On the other side, it was hilarious to watch a downed player with his leg blown off then you go up and smack him a few times.
Scout - or Sniper, as the player I watched called it. They can go invisible and mark enemy players which broadcasts their coordinates.
Assault - The "heavy weapons guy" gets extra armor (sounds familiar), and a rocket lauchers that look like it's shooting flaming meteors.
Tactican - These guys take the TF2 engi transports to a new level. They can throw a smoke grenade which lets their team spawn in to the location of the smoke, kinda cool.
Saboteur - The Killzone Spy, he can disguise as anyone and gets to plant sticky, prox. C-4 charges.
If you are asking why the hell did I just read a review of a game that I can't play, I don't know what to tell you. Just a little look at a neat game that may someday - if the company gets wise - come to us poor, deprived PC players.
Wabbit
First, of course: the look. I thought this game was beautiful, from the detailing in the weapons to the explosions. Luckily, the player I was watching liked grenades so I got to see the grenade effects quite a bit, and they were stunning. The grenade explosion depended primarily on how much dirt or dust was around it, throwing everything around the area in the air, and making a everyone die with it....aww, beauty at its finest.
The maps reminded me of a Fallout theme with the battlefield size. The size was rather huge, however the killing was not hindered by this fact. All players' armor had little blue lights on their armor (I didnt see from the humans/marines p.o.v), which wasn't extremely noticeable. The assault rifles could reach across the maps, but it did keep up the tempo.
The major thing that I found fascinating, and made it worthwhile to write this, was the extreme resemblance the classes had to Team Fortress 2 (without all the funny lines and shooting beer out your nose when the demo yells out "They're goin' to have to glue you back together...in HELL!") <--- best tf2 line I could think of.
The classes are as follows:
Rifleman -Default character, standard issue weapons (I wish that TF2 had this class: just a simple m16 or any assault rifle class, but I digress).
Engineer - Can build a mounted turret, or these bad-ass unmanned flying things.
Medic - Toss health on the ground and also revive downed teammates. I found the system of dying Killzone has set up to be interesting. If you get shot almost anywhere (but the head), you get a mortal wound, and you can be revived by a medic. Or, you can wait 10 seconds, then press X to respawn. So instead of dying and waiting in lobby for 10 seconds, you are always active, and at least you're waiting for a medic with the possibility of coming back. On the other side, it was hilarious to watch a downed player with his leg blown off then you go up and smack him a few times.
Scout - or Sniper, as the player I watched called it. They can go invisible and mark enemy players which broadcasts their coordinates.
Assault - The "heavy weapons guy" gets extra armor (sounds familiar), and a rocket lauchers that look like it's shooting flaming meteors.
Tactican - These guys take the TF2 engi transports to a new level. They can throw a smoke grenade which lets their team spawn in to the location of the smoke, kinda cool.
Saboteur - The Killzone Spy, he can disguise as anyone and gets to plant sticky, prox. C-4 charges.
If you are asking why the hell did I just read a review of a game that I can't play, I don't know what to tell you. Just a little look at a neat game that may someday - if the company gets wise - come to us poor, deprived PC players.
Wabbit
Apr 8, 2009
Apr 5, 2009
Combat Arms introduces the "Nut Shot"
I've been saying this for years: a bullet to the genitals should kill you instantly. Nexon agrees:
Article from joystiq.com.
Getting hit in the nuts isn't just for AFV anymore, as free online FPS Combat Arms has recently employed such a technique. Whenever a male player is shot, uh, down there, the words "Nut Shot" will appear at the top of the screen, next to a pair of shattered walnuts. Min Kim, director of Nexon America, told MTV Multiplayer that including this helps the game stand out from all of the other FPS titles on the market, allowing Combat Arms to be more "Jackie Chan" than "Bruce Lee," with the latter being used to label your more traditional FPS games such as Call of Duty and Counter Strike.
If you're playing a female character, however, you're immune to the Nut Shot ... for obvious reasons. And if you're already playing as a dude, well, it's possible to change genders in the game. If Nexon doesn't come up with a female equivalent, we expect most players will stick to being girls.
Article from joystiq.com.
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