Apr 10, 2009

Call of Duty: World at War patch 1.4

The console crowd paid 10 bucks for this. Silly console people.

■ 3 new Multiplayer maps: Kneedeep, Nightfire, Station!
■ Nazi Zombies map with more weapons, Perks-a-Cola machines, and electroshock defenses: Verrückt!
■ Improved spawning logic.
■ Auto balancing improvements. Players are no longer auto balanced while completing objectives.
■ Mods: IWD's can be placed in the usermaps folder.
■ Mods: Hold Breath / Sprint functions as intended.
■ Mods: MissingAssets.csv is generated when maps are run with developer set to 1.
■ Fixed lag caused by shooting at tanks.
■ All rifle grenades fired during the first 15 seconds of Search & Destroy will be duds.
■ Players who equip a Bouncing Betty and melee teammates in Hardcore game modes are now credited with a team kill penalty.
■ Players are now deducted 200 points for team killing the bomb planter/defuser in Hardcore Search & Destroy.
■ Martyrdom no longer causes direct impact deaths in Hardcore modes.
■ "Bayonet jumping" has been disabled.

MIRRORS: Filefront - Fileshack - Gamer's Hell - Planet Call of Duty - more

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