Mar 18, 2009

TF2 update

Added Multicore Rendering

■ This initial release is aimed at testing compatibility, so the option is OFF by default
■ To turn it on, go to the Options->Video->Advanced dialog, and check the "Multicore Rendering" option


Other Changes

■ Several performance improvements to decals and client bone/flex setup
■ A variety of alt-tab and mode switch fixes
■ Improvements to the way the engine initializes surround sound, fixing some specific hardware cases
■ Fixed a crash on exit in Vista 64

Laugh 'til you puke


It seems the boys at Paleo Entertainment uploaded an alpha version of their new game to Steam. That's not sarcasm, mind you ... they literally did that. Steam users who bought Merchants of Brooklyn expecting a functional game were super-pissed.

The problem has been remedied.

What the deuce?

Found this over on Rock, Paper, Shotgun. It's another live action video with juicy bits of Half-Life 2 woven throughout. There's no telling whether it's another clever fan movie, or some kind of sneaky viral marketing for Episode 3, but it does seem safe to say that the Purchase Brothers aren't responsible.



UPDATE: Valve says it's a fan video. From Gamespy:
Alas, the "What Is In The Box" video is just another fan project created by members of the rabid Half-Life community. We spoke with Vice President of Marketing Doug Lombardi today, and he went on record about the fact that neither of the videos were made or comissioned by Valve. "The Box video was a cool piece from the community. Two in just a few weeks," said Lombardi "I hope there's more on the way."

ISP's realize online gamers need good connections

Finally:
The surge in popularity of online gaming is having an impact on the overall growth of internet usage, which increased by around 50 per cent in the past 12-18 months.

That's according to Vlad Ihora, head of gaming at TeliaSonera International Carrier, who told GamesIndustry.biz that ISPs are now being more proactive about making sure gamers are getting a good service.

"You get companies not related to gaming which are interested in hooking up to our network because there are certain games which run on our network that make it relevant for end-users," he said, referring to the fact that the company looks after Blizzard Europe's networking solutions for World of Warcraft.

"Maybe a few years ago if you'd tried to pitch something like that to new telco organisations they wouldn't have been receptive - but not any more. This is a reason why the growth of online gaming is linking into the big circle of internet growth itself, and I find that really interesting.

FULL ARTICLE AT GAMESINDUSTRY.BIZ

TF2: WoW "Arena of Blood" Map

I guess you need to have played both games to appreciate this, but what the hell:

I created a Twitter account...

...though I have no idea why.

http://twitter.com/messiah_complex

Mar 17, 2009

PC World: the most violent video games ever made

The list starts here.

The smorgasbord of titles is massively unsurprising (and thus, uninspired), driven largely by the amount of gory crimson bits to be found in the given game. The author inexplicably left out Condemned: Criminal Origins in favor of Condemned 2: Bloodshot, even though he cited a number of other games with all the sequels included. The omission is especially galling since the first game lacked all the queer magic-hurling of the second.

The original Condemned was unquestionably the most violent game I have ever played, even if it lacked the uber-gibs of a game like Doom 3. The timing-is-everything control system, the emphasis on melee combat with improvised weapons, and the audio feedback garnered from cranial impacts made every toe-to-toe encounter with a snarling crackhead stressful. Few other games have done so much to personalize every single instance of violence (I can't comment on Manhunt; I never bothered with it).

I never recall the visual bloodiness of a game once I've left it. It's the intensity of the dance that burns images in my brain.

America's Army meets Saw (?) ... it's called "Blacklight"

Shack News has an early look at the new brainchild of Zombie Studios, a co-op FPS set in a "science fact" future. The details are rather sparse, but the screenshots are semi-interesting.

Frankly, I'm just happy that another developer has bucked the "infinite sequels" trend in favor of an original IP.

(click on the image for full size)



Mass Effect 2 confirmed for the PC

And the 360, but there will be no PS3 release. Apparently, BioWare also thinks the latter platform is a "waste of time". Shack News pimps the hype-machine here.

The game is due for release in early 2010. If you haven't played the original ME, it's definitely worth a try if you're into Sci-Fi RPG's ... especially since you can grab a copy for around 20 bucks. I got it for $15 when Circuit City imploded.