Mar 16, 2011

Battlefield 3: "Fault Line" - Episode 2

Good effect on target:

2 comments:

  1. Not sure the effect while being shot at is a good idea though - I thought the viewer was hit every single time the shot went off. Why would a nearby bullet that misses cause the screen to vignette and sound to go out like that?

    I could understand if the shot came from short range - the sound itself would be deafening. But when shot the distance of a city block...?

    Looks like a great game though!

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  2. I thought the same thing at first. It may be that DICE is trying to simulate the psychological effect of suppressive fire. Tripwire has a system worked out for that very purpose in RO:HOS, and it's good idea.

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