Jul 28, 2010

L4D2: a sensible update

The change-log, via Steam News:

Addons
+ Client's custom HUDs will be reloaded when changing between Official and Non-official servers.

GamePlay
+ Bullets that first pass through an infected character before striking a Survivor are now ignored as friendly fire.
+ Fix for survivors speaking The Passing Finale lines in other campaigns.

Versus
+ Charger now receives 300 points for any Survivor that is insta-killed.
+ Charger now receives 100 points for any Survivor that is insta-incapped by a charge.
+ Any infected that causes a Survivor to stumble into a "ledge hang" situation will receive 50 points.

Tank
+ Tanks go into a stasis when they spawn and leave stasis when the human player takes over.
+ Tanks in stasis are invisible but still show a glow to the infected team.
+ Tanks do not attack when they are in stasis.
+ Tanks in stasis cannot be set on fire or damaged.

SDK Tools
+ Fixed crash whenever a VMT was loaded in L4D2 tools mode.

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