Crysis 2 can be defined as a 'sandbox game with borders' - after developer Crytek faced down the limitations of Xbox 360 by ensuring it "avoided over-designing features."
The firm has explained why they chose a tighter, more metropolitan world for the second game as part of a huge exclusive in CVG sister mag Xbox World 360.
As previously reported, Crysis 2 is set in New York - a world away from its predecessor's lush, vast jungle terrain, which could only be seen on PC.
When asked if the decision to switch to Xbox 360 for the second game was limiting, Crytek executive producer Nathan Camarillo said:
"I wouldn't exactly call this generation of consoles 'limited'. However, the challenges have allowed us to avoid over-designing features, to keep the focus narrower and tight for a compelling experience on all platforms.
There's more to the interview, but it's the same doublespeak: to get Crysis on the consoles, Crytek had to dumb it down. The "open world" aspect of the series was always something of a myth, but you can't get vistas like that on the Xbox, even at 720p.
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