Mar 23, 2010

A work in progress

DICE's Joe Grant posted a semi-comprehensive list of reported issues/glitches with Bad Company 2 on EA's UK forums, and the developer's responses.  It's long.

A few of the more important entries below the fold:

+ CTD's: There were several CTDs reported. We have already addressed some in patches for CTDs when loading MP maps. Work on CTDs will continue. When reporting a CTD please don’t just say “my PC crashed to desktop”. We need to know what you were doing in game when this occurred in order to be able to research the problem.

+ Autobalance: This is an ongoing area we are researching. We realize the frustration this causes. A re-write is underway to address Autobalance and joining friends which leads to team balance issues.

+ MG36 scope has no red dot in hardcore mode: Being researched.

+ Vehicle optics zoom in sometimes doesn't work or gets stuck in zoomed in mode: Being researched.

+ Users with ATI cards are experiencing longer-than-normal load times: Known issue.

+ Users with ATI cards in Crossfire have reported texture flashing/glitching: Being researched.

+ Scrollwheel becomes "inverted" while trying to change weapon when sprinting: Known issue, potential fix soon.

+ Knife is glitched: Design issue plus latency.

+ Textures flicker on many maps, including misplaced ships and buildings: Some work done in this area, potential driver issues remaining.

+ The built-in VOIP does not work: Intermittent, being researched.

+ Game is not actually shutting down after Exiting the game in the Steam version: Being researched.

+ The wartapes sound option makes louder sounds like gunfire and bomb explosions very static-like: Being researched.

+ Shotgun crosshairs still appear despite the server crosshair option turned off: Being researched.

+ Sending friend invites is very inconsistent: Fix underway.

+ When spawning on a quadbike, you are able to view 360° instead of 180°: Whilst an issue, unlikely to be addressed.

+ Isla Innocentes-specific building glitch for MCOM's. Destroying fence next to building, levels the building, effectively destroying the MCOM in the process: Oops. We will work on a fix for this.

+ "Most Scored By" Section shows more kills on a weapon than the cumulative kills for that round: Being researched.

+ "Floating window" after destroying wall. Also, there are textures still visible from the grenade explosion on the wall: Unlikely to be fixed.

+ Colour blind players find it hard to distinguish HUD elements: Being researched.

+ Knife Lunge exploit with towers: Being researched.

+ Map Exploit using terrain deformation on certain Rush maps: Being researched.                

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