It's on Worthplaying.com. Let's hope this is a true money quote:
WP: Looking at console versus PC, since the advent of digital distribution with Steam and broadband becoming more common, it's almost like we're seeing a resurgence in PC gaming. As a developer, is console versus PC really an either-or question, or has it gotten back to the point where you need to develop for all of them?
PB: At DICE, we never really let go of the PC. Bad Company 1 was an exception because we initially designed it to be a console-only game. We got a lot of negative comments about that when we released the game because people asked, "Hey, this is a real Battlefield game. Why aren't you releasing it for PC?" This time around, we decided, yes, let's make Bad Company 2 for the PC so that the audience can enjoy the game as well. We're not taking it lightly and just making a port. We actually have a big PC-focused team just working on the PC version of the game. I think the PC gamers will be amazed with the quality that we get out of the PC. We have DirectX 11 support, we support all the latest sound and graphics, and we even have support for nVidia's 3-D screens, so there's a lot of cool stuff going on when it comes to the PC version.
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