The whole thing is worth a read if you're looking to branch-out a bit. This line piqued my interest (a little):
And, here's the trailer:Adaptation to your play-style, not punishment. In fact, Alpha Protocol could even be said to be rewarding you for playing however you like. While clearly this is only one example, if Obsidian can stretch this philosophy across all 30-odd hours of the game (which sounds short for an RPG, but the 120 hours of dialogue hint at huge scope for replay) it could achieve something role-playing developers have been chasing in vain for years: a game that's truly shaped by you, not one that simply tumbles into arbitrary good, bad, and somewhere-in-the-middle.
Ok ... great trailer if you like Cinematics.
ReplyDeleteHow about a game that actually allows you to control the movement of your character ?
Where's the game physics ????
lol
Cinematics are great eye candy, but not my style.
Try World Of Warcraft if you like Cinematics.
I posted the trailer because it showcased the choice system. Having not just one or two, but four or five or options in any encounter is a game mechanic that really appeals to me.
ReplyDeleteI know some other really disgusting things that appeal to you.
ReplyDelete