[2D Boy co-founder Ron Carmel] says that DRM is used not so much to thwart piracy -- since it's not very good at that -- as it is to combat the used game market.And it makes perfect sense. The full article (at Gamasutra) is worth a read.
"Publishers aren't stupid. They know that DRM doesn't work against piracy," he explains. "What they're trying to do is stop people from going to GameStop to buy $50 games for $35, none of which goes into the publishers' pockets."
He particularly notes: "If DRM permits only a few installs, that minimizes the number of times a game can be resold."
May 12, 2009
DRM: it's really not about piracy
So the theory goes:
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