No joke. Some miserable cretin decided to make an iPhone app with this premise: the player attempts to stop babies from crying by shaking the handset.
Say what you will about the fact that video games depict nearly all levels of violence, from harsh language to wholesale slaughter. There's ample room for reasoned disagreement along most of the spectrum, and the issue of video game violence in general is not one that's susceptible to consensus.
There is a line, however. There may be no objective view on just where it should be drawn, but there is a space - well beyond the crossing - where depravity becomes the only available judgment. Shaking virtual infants to death, for fun, is one occupant of that space. It isn't hard to imagine others, but doing so will probably make you want to think about something else.
This will sound obvious to many. Why it wasn't obvious to Apple is beyond my imagination.
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