Feb 11, 2009

A masterpiece, unfinished

Jim Rossignol has an excellent post over on Rock, Paper, Shotgun about Vampire: the Masquerade - Bloodlines. I can't think of another game that was so flawed in so many respects that was still so worthwhile.

The third-person combat system was shallow and overused. The game crashed so often that you had to bind quick save to the third mouse button. But - and this is a huge, sublime "BUT" - the good parts were so damned good that it was worth not just playing, but replaying, and replaying again.

The dialogue and the voice acting are, to this day, in a completely different league from most games. (As vast as Fallout 3 is, there's far less quality or diversity in its dialogue system.) VTMB's characters show a depth of personality that makes conversations engaging and memorable in their own right, quite apart from merely activating quests or providing backstory. Playing as a member of the utterly insane Malkavian clan, in particular, gives you dialogue options that are pure gold. Everything about it was unabashedly made for adult brains.

No comments:

Post a Comment