Nov 3, 2009

Spoilers ahead

Shack News nabbed an interview with Gearbox's Mikey Neumann, one of the troubled minds behind Borderlands. Playing deep into the game (especially if you play deep into the night) you start to get the feeling that there's something sinister at work with the weapon system: a hidden process that's thinking ... about you. It's intentional, and weird, and ultimately incomprehensible, but it's what kept me interested in the game all the way to the end.

And there's more of it, according to Mr. Neumann.

Painkiller: Resurrection sucks

I was about 15 minutes in when I realized that I wasn't enjoying it. At all. After another 20 minutes or so, I said "f**k this" - out loud - and loaded up the original. So much better.

Gamespot has a rather scathing review, but this post (entitled "This is not a Painkiller Game") on the JoWood forums really hits home. It reminded me why I loved the first game, and let me off the hook for only suffering through the first half-hour of a larger ordeal.

Bummer.

L4D2 demo impressions

From Ars, not me (although I think they're spot-on):
First, the graphics have been improved, and the more you play the more you'll appreciate the extra layer of love the visuals have received. The character models have added detail, and the new infected models are likewise impressive; you can shoot off an arm and they'll keep coming. You can take off a zombie's legs. With the machete as your melee weapon you can open up the guts of a zombie or take off its head with one swing.

The demo levels take place in the daylight, meaning you get to see much more of the world than you could in the first Left 4 Dead. This may make things a little less scary; the game actually feels more like an action movie than a horror film. The physics on the bodies has also been improved, as newly re-deadened zombies will flop and fly as you shoot or blow them up. Wait until you see what happens when you throw a pipe bomb in the demo—bodies go flying every which way with the mighty blast.

Full article here.

Battlefield: Bad Company 2 beta hoax(es)

From the BFBC2 blog:
As of today there is no official Battlefield Bad Company 2 Beta and I wanted to warn people out there of fake/hoax sites perpetrating to have a sign-up for one. We do not have any form of beta sign-ups, nor would we ever endorse such a practice or shady url to do so. Please do not let these e-tards take advantage of your enthusiasm for BFBC2 in their scam and only give them the middle-finger if anything. So, unless you read it here or from our official Twitter page it isn't real.

Oct 29, 2009

Why I'm not buying Modern Warfare 2

I've been on the fence about Call of Duty "version 6" for a long time. As I said in greater detail here, for all the bells and whistles that have have been tacked-on over the years, the multiplayer hasn't really evolved. Most of what Infinity Ward calls innovation seems to me to be a series of "expansion pack" offerings that have amounted to little more than bits of new flesh affixed to the same decaying bones. The one thing that has forced me to revisit the buying decision from time to time is the fact that some members of my online gaming crew are (or were) pumped to play MW2. When you have a group of people that you enjoy gaming with night after night, you should never take them for granted.

Once the dedicated server bomb dropped, I started thinking beyond the immediate and obvious consequences of MW2's various amputations. There's a good deal of subtext to the introduction of IWNET, and I think we have enough information at this point to draw a few conclusions about Activision's and Infinity Ward's vision for the future of PC gaming. The reasons I'm giving MW2 a pass are listed below, and that list will be the foundation of my broader argument.

1. The console tax - Considering the absence of (A) a proper server browser, (B) a dedicated server app, and (C) modding/mapping tools, MW2 offers much less for $60 than CoD4 offered for $50. Instead of adding functionality to the console SKU's, Infinity Ward expects PC players to pay for a net decrease in functionality, all in the name of making the various platforms "more equal."

2. Multiplayer stagnation - CoD5's multiplayer looked a lot like CoD4's. MW2's multiplayer will follow suit. Where any of those games looked different from 2004's United Offensive, the new additions were largely derived from things modders did with previous releases. Infinity Ward isn't just offering yet another retread with MW2; they're also shitting on their best creative resource. The next game in the series will suffer for it.

3. Multiplayer longevity - It's hard enough to build a community around a game when the next game is only a year away. When you're forced to run a listen server to make use of any of the (meager) match-customization options - which in turn severely limits the number of players that can join a game - community building becomes impossible. IWNET's consolized matchmaking system not only deprives clans of the opportunity to have "home" servers; it also fundamentally eliminates the potential for larger-scale organization between players within the game. That kind of system is fine for a co-op game like Left 4 Dead, where the games are all 4v4. For a game that can theoretically accommodate a much larger number of players, forcing everyone to join stock pubs via a "friends" list is a kick in the balls that few PC guys will tolerate for very long.

4. Contempt for the gamer - Infinity Ward's PR offensive has been nothing short of inept. They've touted IWNET over the traditional server browser - for the supposed benefit of the apocryphal "casual player" - hoping that no one will notice that CoD4 still has over 200,000 players that make effective use of the latter. They've marginalized all the modders, mappers and "tuners" that have invested hundreds of hours in producing original content for the (real) benefit of other players. And they've intimated that the people upset about the lack of a dedicated server are mostly cheaters, or "insular" elitists, or shills for game server providers. I don't want to hand money to an organization that seems so fit to insult my intelligence, and then openly insults the community that supported the franchise all these years.

Over the course of two or three releases (including MW2), Infinity Ward has made it abundantly clear that the consoles are its priority, and that PC development has become an afterthought (at best, and most likely an annoyance). Between piracy, hardware costs, a lower price point, and free DLC, they're just not making enough money on us. It seems to me that the IWNET strategy is part of a longer-term effort to push PC players to migrate to one console or the other, and it's not enough to simply discontinue the PC SKU. Instead, Infinity Ward is apparently trying to leverage the loyalty of the PC fanbase overall against the people that want to hold PC gaming to the higher standard that it has always enjoyed vis-a-vis the consoles. If they can convince enough players to lower their expectations of what a PC game should be, it might reduce the incentive to build a gaming rig in the first place.

It's not just about Call of Duty. The real danger is that other PC developers will follow Infinity Ward's lead, raising prices while diminishing the quality of the online multiplayer experience. I don't begrudge any game developer's desire to make money, but I do oppose this anti-PC gaming movement Infinity Ward has started. So, I'm voting with my wallet. Buying Modern Warfare 2 would be a tacit endorsement of creeping-consolization, and the ultimate cost would a hell of a lot more than $60. If I don't join the boycott, I'm helping to screw the very people that made gaming enjoyable for me, night after night, for the last five years.

And besides, spending $60 for six to eight hours of singleplayer would just be stupid.

Left 4 Dead 2 demo

It's available right now to those who pre-ordered.

(@ Steam News)

Oct 22, 2009

L4D2 cinematic trailer

It's quite good.

The KF update, in all its glory

Steam News has the details:

Updates to Killing Floor have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Killing Floor

  • Added an all new fireball projectile launching specimen called the Husk
  • Added a new Perk called Demolitions. This Perk's new weapons are the Pipe Bomb, M79 Grenade Launcher, and M32 Grenade Launcher
  • Added new weapons for existing Perks
    • Support: AA12 Automatic Shotgun(with Alt-Fire Semi-Auto mode)
    • Sharpshooter: M14 EBR Semit Automatic Sniper rifle(With Alt-Fire Laser
      Sight)
    • Commando: SCAR Automatic Rifle(with Alt-Fire Semi-Auto mode)
    • Medic: MP7M Modified Sub-machine Gun(with Alt-Fire Heal Dart)
  • Added 3 New Maps: KF-Bedlam, KF-Wyre, and KF-Waterworks(the Grindhouse Wave 1 first place finisher)
  • Extended Perk Level to 6 with Gold Perk Icons to signify to others that you are Level 6. New perk levels included enhanced abilities for each perk
  • Added 22 new Achievements focused on the new Perk, Maps, and Weapons
  • Completely redone User Interface with a more user friendly Trader Menu design
  • Implemented new Headshot system that improves headshot detection in network games. Additionally this system fixes Insta-Kill Decap on Fleshpound when attacking up close, and fixes the headshot detection issues on the Scrake
  • Improved Healing tool functionality. Healing tool will no longer give "false positives" where the healing animation plays but no actual healing occured. Healing should be easier to perform as well
  • Added ability to Repair Body Armor at Trader, with the additional ability to partially repair the armor when low on money
  • Improved Collision Detection on players. Should allow you to shoot Zeds near other players where the old cylinder collision would not
  • Tweaked Clot attack animations
  • Fixed not being able to properly select your Perk in the Lobby Menu when you join a game during Trader Time
  • Fixed 3rd Person Nade throwing animations not working online
  • Fixed issues with the UPnP system implemented in version 1007. The UPNP system should now properly handle opening ports on many more routers. UPNP system is now asychronous so will no longer make the game appear to hitch if the UPNP system is active. Including a new INI setting for disabling UPnP support
  • Fixed known exploits on all official maps(KF-BioticsLab, KF-Farm, KF-Foundry, KF-Manor, KF-Offices, and KF-WestLondon)

Oct 21, 2009