Nov 17, 2012

RvB POS bash

Someone drops a player-owned station in RvB's AOE. RvB declares war on the POS owner's corp. RVB fleets up and shoots the POS 'til it's dead. Unfortunately, no war targets wandered through that particular region of space just then.

It's more fun than it sounds. But, I wouldn't want to be doing this all day in 0.0.

BTW:  I did 463,749 points of damage in my Coercer ... but that was only 0.79% of the station's total HP.

(Click to enlarge image.)




Nov 11, 2012

For the love of god, stop shooting

This is what panic does to you.

A member of RvB-Blue lost this monster during a "kitchen sink" weekend. He undocked, he aggressed, and for some reason, he stayed aggressed when a Red fleet of 20+ ships landed on him. He could have turned off his guns, and docked after 60 seconds. But he didn't. Depending on whether you go by the kill board or the in-game kill mail (I have no idea why they're different), that's 330 to 430 million down the tubes.

My ship only shaved 1.16% off his 180,044 EHP, but my ship costs less than of one of his guns.

Nov 6, 2012

Kill (yourself)

This is the ship's kill mail. This is the pod's. Taken together, that's almost 65 billion Isk. From the  information available about the "battle," the pilot was AFK in a 0.0 system. He didn't move, he wasn't aligned, he never fired, and he never launched his drones.

I put the fitting and the pod into Pyfa. Including drones and implants:

DPS = 1679
Volley = 6860
EHP = 132,000


Of course, those numbers assume the ship has a pilot.

Oh, and by the way: one of those guns costs more than a Vindicator.


Nov 4, 2012

A review of a game

Before you read the rest of this post, go read John Walker's review of Medal of Honor: Warfighter at Rock, Paper, Shotgun. Note that the review only deals with the single player mode.

The review is exactly what you'd expect from a guy that didn't want to play the game in the first place (and with good reason). The lack of enthusiasm is understandable. Electronic Arts has long been obsessed with knocking Activision from atop its modern military shooter throne, to the point that it reflexively grafts single player appendages onto otherwise fully-functional multiplayer bodies. In the race to the bottom of the modern warfare abyss, EA just can't help itself. Committing finite resources away from the core competencies of Battlefield -- and the rebooted MoH -- has become a habit.

This is not, however, a reversal of the "tacked-on multiplayer" trend of years past. The path that Call of Duty has blazed demands an EPIC single player campaign, full of showy explosions and toppled buildings, overwrought dialogue and oppressively scripted game play. There's nothing tacked-on about it. It requires a massive investment of money and developer time to produce those five or six hours of single player drudgery. 

Welcome to Medal of Honor: Warfighter.

The reviews have been unkind: MoH:W's metascore is sitting at an abysmal 55 as of this writing. Given that the publisher declined to distribute review copies until mere hours before the game was released, EA may have known that the single player was garbage. Maybe it realized -- just a bit too late -- that the format has atrophied. Or, the delay might have had something to do with the massive day one patch. Either way, the decision was clearly a defensive one. 

EA has taken too long to realize that its shooters aren't just competing with Call of Duty. Rather, both Battlefield and CoD are threatened by every new game that doesn't seek to reprise the modern military shooter formula. There are a lot of them out there. It started, perhaps, with the asymmetric multiplayer of L4D, and games like Borderlands, Portal, Metro 2033, and Dishonored have carried the banner of the truly original IP to ascendancy. Maybe, just maybe, EA's business model of chasing the money is finally backfiring.

We can hope.

Nov 1, 2012

Natural Selection 2 is here

It's all good to go, folks... Launch happened yesterday. I pre-ordered this game over 5 years ago, and it was worth the wait.

Think Starcraft or Warcraft (1 2 or 3) where the minions and units are all real people.  Aliens versus marines in a fight over a mining colony.

As the aliens take over the map, their biological "infestation" begins to cover the walls and floors.  The marines must fight this back, along with the aliens, to be able to control resource nodes needed for researching and creating weapons and equipment.

Play as a marine with options for jetpack and exosuits, and weapons from MG, shotgun, grenade launcher and flamethrower.  Play as alien and be a "skulk" that can climb on walls and ceilings, leaps and bites, a "lerk" who flies and bites, and shoots spikes or poison gas, a "fade" who kind of teleports or phasewalks and slashes, an "Onos" which is the giant rhino and can stomp the ground knocking over nearby marines or the "Gorge" who builds and heals, and has a spit that erodes marine structures.

Then there's the commander for each team who gets a top-down view, decides the research path to use and provides orders and support to the team.

Oct 11, 2012

First Borderlands 2 DLC

It's called "Captain Scarlett," and it will be available for ten bucks on October 16.


Details are few, aside from a new vehicle dubbed the "Sand Skiff."

Oct 10, 2012

PLEX spiking

I thought I was being clever speculating on PLEX about a month ago. I should have waited another month:


I would have made another 37.5% profit if I had held on to my stock until today. At this rate (it won't last, but in theory), one PLEX will get you a billion Isk in the December.

Oct 7, 2012

Quoth the Raven ...

... nevermore.

It has never been my mission in Eve to suicide gank anything.  But when a Caldari Navy Raven is just sitting idle on a gate in your home system, what are you going to do?

Answer: fleet up with a dozen arty Thrashers, a Tornado, a Hurricane, and assorted hangers-on, and whore your way onto a kill mail.  That's what.

And you do it in a Condor: